Class 9 Physics Formula Sheet: All Chapters 2026-27

Class 9 Exam Preparation

Class 9 Physics Formula Sheet

Revise the essential formulas for motion, force, gravity, work, energy, simple machines and sound from one interactive study page.

Explore Formulas
Physics and mathematics equations written on a chalkboard
Learn the formula, understand each symbol and check the correct SI unit.

How to Use This Formula Sheet

Read the condition written below each formula before substituting numerical values. Keep all quantities in compatible SI units and follow one sign convention throughout a calculation.

01

Identify the quantity

Write what is given and what must be calculated before selecting an equation.

02

Convert the units

Convert kilometres, hours, centimetres or grams when the required formula uses metres, seconds or kilograms.

03

Check the answer

Write the unit with the final value and consider whether the result is physically reasonable.

Chapter numbers can differ between textbook editions. This sheet uses topic-based sections so that the formulas can be matched with the prescribed book used by your school.

Important Symbols

A symbol can represent different quantities in different chapters. Always read the definition given with the question.

u initial velocity v final velocity or wave speed a acceleration s displacement t time m mass F force p momentum g acceleration due to gravity G gravitational constant K kinetic energy U potential energy P power f frequency T time period λ wavelength MA mechanical advantage

Showing all formulas.

01

Motion

Distance, displacement, speed, velocity and acceleration

Basic

Average Speed

Average speed = Total distance ÷ Total time

Use total path length, including every part of the journey.

SI unit: m/s
Basic

Average Velocity

Average velocity = Displacement ÷ Total time

Displacement is the directed change from the initial position to the final position.

SI unit: m/s
Core

Acceleration

a = (v − u) / t

Acceleration is the rate at which velocity changes with time. A negative value can represent acceleration opposite to the chosen positive direction.

SI unit: m/s2
Kinematic

First Equation of Motion

v = u + at

Use for motion in a straight line with constant acceleration.

Relates velocity and time
Kinematic

Second Equation of Motion

s = ut + 1/2 at2

Use for displacement during straight-line motion with constant acceleration.

Displacement in metres
Kinematic

Third Equation of Motion

v2 = u2 + 2as

This equation is useful when time is not provided.

Constant acceleration only
Derived

Displacement from Average Velocity

s = (u + v)t / 2

Under constant acceleration, average velocity is (u + v) divided by 2.

Constant acceleration only
Circular Motion

Uniform Circular Speed

Speed = 2πr / T

Here, r is the radius and T is the time taken for one complete revolution.

SI unit: m/s
Graph

Position-Time Graph

Slope = Change in position ÷ Change in time

The slope of a position-time graph gives velocity.

Slope unit: m/s
Graph

Velocity-Time Graph

Slope = acceleration
Area below graph = displacement

Treat areas below the time axis as negative when using a signed velocity graph.

Graph interpretation
Conversion

Speed Conversion

1 km/h = 5/18 m/s
1 m/s = 18/5 km/h

Multiply by 5/18 to change km/h into m/s. Multiply by 18/5 for the reverse conversion.

Unit conversion
Sign convention: Choose one direction as positive. Displacement, velocity and acceleration in the opposite direction receive negative values.
02

Force and Laws of Motion

Net force, momentum and Newton's laws

Core

Newton's Second Law

F = ma

F is the net force. The acceleration is in the direction of the net force.

SI unit of force: newton, N
Rearranged

Acceleration Produced by Force

a = F / m

For the same net force, a larger mass has a smaller acceleration.

Acceleration: m/s2
Momentum

Linear Momentum

p = mv

Momentum has the same direction as velocity.

SI unit: kg m/s
Momentum Form

Rate of Change of Momentum

F = Δp / Δt

This is the momentum form of Newton's second law. For constant mass, it becomes F = ma.

Net force
Net Force

Forces in the Same Direction

Fnet = F1 + F2

Add the magnitudes when both forces act along the same direction.

Resultant force
Net Force

Forces in Opposite Directions

|Fnet| = |F1 − F2|

The resultant acts in the direction of the larger force.

Resultant force
Third Law

Action-Reaction Pair

FAB = −FBA

The forces are equal in magnitude and opposite in direction, but they act on two different objects.

Newton's third law
First Law

Balanced Forces

Fnet = 0   implies   a = 0

The object remains at rest or continues with constant velocity.

Newton's first law
Important: Force is a vector quantity. When forces act in different directions, use signs or a properly labelled diagram before calculating the resultant.
03

Gravitation and Weight

Gravitational attraction, free fall, mass and weight

Gravitation

Universal Law of Gravitation

F = Gm1m2 / r2

r is the distance between the centres of the two masses.

G approximately 6.67 × 10−11 N m2/kg2
Gravity

Acceleration Due to Gravity

g = GM / R2

M is the mass of the planet and R is the distance from its centre. At the surface, R is the planet's radius.

Near Earth's surface: about 9.8 m/s2
Weight

Weight of an Object

W = mg

Weight is the gravitational force acting on an object. Mass is measured in kilograms, while weight is measured in newtons.

SI unit of weight: N
Rearranged

Mass from Weight

m = W / g

Use this equation when weight and the local value of g are known.

SI unit of mass: kg
Free Fall

Velocity During Free Fall

v = u + gt

This form treats the direction of gravitational acceleration as positive. Change the sign of g when the chosen positive direction is upward.

Uniform g near Earth's surface
Free Fall

Free-Fall Displacement

s = ut + 1/2 gt2

Replace a with g in the second kinematic equation and use the selected sign convention.

Displacement in metres
Free Fall

Free Fall Without Time

v2 = u2 + 2gs

Use this equation when the time of motion is not given.

Use signs consistently
Special Case

Object Dropped from Rest

u = 0
v = gt
s = 1/2 gt2

These forms apply when the initial velocity is zero and downward is selected as positive.

Free-fall special case
Do not confuse G and g: G is the universal gravitational constant. The value of g is the local acceleration produced by gravity and can vary with location.
04

Work, Energy and Simple Machines

Work done, energy conversion, power and mechanical advantage

Work

Positive Work

W = F × s

Use this form when force and displacement are in the same direction.

1 joule = 1 newton metre
Work

Negative Work

W = −F × s

Work is negative when force acts opposite to displacement, as in many situations involving friction.

SI unit: J
Work

Zero Work

W = 0

Work is zero when there is no displacement or when force is perpendicular to displacement.

No energy transfer by that force
Energy

Kinetic Energy

K = 1/2 mv2

Kinetic energy depends on mass and on the square of velocity.

SI unit: J
Energy

Gravitational Potential Energy

U = mgh

h is the vertical height measured from the selected reference level.

SI unit: J
Theorem

Work-Energy Theorem

Wnet = Kf − Ki

The net work done on an object equals the change in its kinetic energy.

Work and energy in joules
Conservation

Mechanical Energy

E = K + U

In an ideal system where no other external force removes energy, the total mechanical energy remains constant.

SI unit: J
Power

Power

P = W / t

Power measures how quickly work is done or energy is transferred.

1 watt = 1 joule per second
Machine

Mechanical Advantage

MA = Load / Effort

Mechanical advantage compares the load moved with the applied effort.

No unit
Pulley

Ideal Fixed Pulley

MA = 1

A fixed pulley changes the direction of effort but does not reduce its ideal magnitude.

Ideal condition
Inclined Plane

Ideal Inclined Plane

MA = L / h

L is the length of the inclined plane and h is its vertical height. Friction is ignored in this ideal relation.

No unit
Lever

Principle of a Lever

Effort × effort arm
= Load × load arm

The arms are perpendicular distances measured from the fulcrum to the corresponding lines of action.

Balanced lever
Lever

Mechanical Advantage of a Lever

MA = effort arm / load arm

Increasing the effort arm can reduce the effort required for the same load.

Ideal lever
Energy reminder: Energy can change from one form to another. In practical machines, some mechanical energy may be transferred to the surroundings through heating, sound or deformation.
05

Sound

Oscillations, frequency, time period, wavelength and echoes

Oscillation

Frequency

f = N / t

N is the number of complete oscillations made in time t.

SI unit: hertz, Hz
Oscillation

Time Period

T = t / N

Time period is the time required for one complete oscillation.

SI unit: second, s
Core

Frequency-Time Period Relation

f = 1 / T
T = 1 / f

Frequency and time period are reciprocals of one another.

Hz and s
Wave

Wave-Speed Relation

v = fλ

v is wave speed, f is frequency and λ is wavelength.

m/s = Hz multiplied by m
Rearranged

Wavelength

λ = v / f

Use compatible units so that wavelength is obtained in metres.

SI unit: m
Rearranged

Frequency from Wave Speed

f = v / λ

Frequency remains fixed by the vibrating source when a wave moves from one medium into another.

SI unit: Hz
Echo

Distance Using an Echo

d = vt / 2

The measured time includes the journey to the reflecting surface and the return journey, so the total distance is divided by 2.

Distance in metres
Travel

Distance Travelled by Sound

s = vt

This is the ordinary distance-speed-time relation for uniform wave speed in a medium.

Distance in metres
Rearranged

Number of Oscillations

N = ft

Multiply frequency by elapsed time to find the number of complete oscillations.

N has no unit
Remember: Pitch is related to frequency. A higher frequency produces a higher-pitched sound. Greater vibration amplitude generally produces a louder sound.

Essential SI Units

Write the correct symbol and respect capitalisation. For example, newton is written as N, joule as J and watt as W.

Quantity SI Unit Unit Symbol
Distance and displacement metre m
Speed and velocity metre per second m/s
Acceleration metre per second squared m/s2
Mass kilogram kg
Force and weight newton N
Momentum kilogram metre per second kg m/s
Work and energy joule J
Power watt W
Frequency hertz Hz
Wavelength metre m

Before substitution

Write the known quantities with their units and convert them into a consistent unit system.

During calculation

Substitute values only after writing the formula. Keep sufficient digits until the final step.

For vector quantities

Use direction words, signs or arrows for displacement, velocity, acceleration, force and momentum.

In the final answer

Include the numerical value, correct SI unit and direction when the direction is required.

Interactive Physics Calculator

Select a formula, enter values in the displayed units and calculate the result instantly.

Calculation Practice

The calculator provides the numerical result, but you should still show the formula, substitution and unit in an examination.

Speed = distance / time
Your result will appear here.

Quick Formula Quiz

Choose one answer for each question and then check your score.

1. What is 72 km/h in m/s?

Answer: 72 multiplied by 5/18 equals 20 m/s.

2. What net force gives a 5 kg object an acceleration of 2 m/s2?

Answer: F = ma = 5 multiplied by 2 = 10 N.

3. Find the kinetic energy of a 2 kg object moving at 3 m/s.

Answer: K = 1/2 multiplied by 2 multiplied by 3 squared = 9 J.

4. A wave travels at 340 m/s and has a frequency of 170 Hz. What is its wavelength?

Answer: Wavelength = 340 divided by 170 = 2 m.

5. A machine lifts a load of 300 N using an effort of 100 N. What is its mechanical advantage?

Answer: MA = load divided by effort = 300 divided by 100 = 3.

Select your answers and check the score.

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Frequently Asked Questions

Review these common questions before practising Class 9 physics numericals.

Concept by Teacher Ritu, designed by Shaleen Shekhar.

Shaleen Shekhar

I'm curious about how things work and obsessed with making complex ideas simple. Whether it's science, AI, technology, or digital marketing, I enjoy exploring, creating, and sharing knowledge that actually helps people. Always learning, always building, and always looking for the next big idea.

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